



攻方lv1兵種能力分析
我決定完成這件事:把lv1~lv3的能力全部分析一遍。就lv1而言,就與lv0時有差異了。; V, P5 X; o- b3 a, ?; r
, d v8 W2 Q, [' u5 l注意:8 I! n/ n. }+ q" u. g( N
1.此表為算至小數點下三位四捨五入的結果,會跟實際值有所出入" {& n! G4 H* y9 V! M6 `( O" s+ P' {
2.此表為攻擊方之數值,故維持費加倍9 N; a$ Z. d/ N# t+ w1 v8 }9 W
3.此表為攻擊方之數值,故無抵抗效果發動% a, Q( O, H* c
4.此表皆無兵工廠能力加成
0 M( z x1 P0 ]6 D3 J# Y5.此表不考慮減免維持費之科技
1 R7 q' B' u# ~1 E- D" N6 U, P7 n
( g8 {; J. D" e; i1 _) g符號說明: A=攻擊力 D=防禦力 x=無限大6 A8 {9 s; t8 ?1 R& y- c# l
P=訓練人口 W=木材
. S. O( F' u0 I/ US=硫磺(潛水艇的S=水晶)
! d+ `. ~2 v* \G=維持費 RANK=排名
+ O* k/ x7 Z6 v9 m) x+ gA/P=每單位訓練人口所產的攻擊力5 A n1 S$ s5 c& }! m- z M: i, ?
剩下以此類推
2 F. B- K/ [5 O1 ?5 y4 N( `( U- _( G- R1 s$ j" d
陸軍
' R3 \2 ?6 n) \. w__________A/P__RANK____A/W___RANK__A/S____RANK__A/G__RANK
- l! F( a$ C8 G' L1 d* ~( }投石兵_____9.000__07____0.225__05____x______01____0.563__08
4 H& u5 A+ P: o劍士______14.300__03____0.609__01____1.788__02____0.894__01' X4 b- z' I1 F9 u/ q
方陣兵_____7.500__08____0.288__03____0.469__05____0.625__07( N9 Y7 H c2 m0 D
衝撞車_____2.125__11____0.086__10____0.133__10____0.163__114 B- H+ `* N/ b& i# D
弓箭手____12.500__06____0.291__02____0.581__04____0.781__04* X8 Z" o/ \; R5 ^3 x5 V
投石車_____4.500__10____0.132__07____0.194__08____0.313__090 G7 U# L1 v6 C9 F, W4 I3 S# ^
火槍兵____14.000__04____0.276__04____0.636__03____0.845__03" q! `+ W* B4 |
迫擊炮_____6.583__09____0.060__11____0.084__11____0.309__10; a8 b) ?$ G7 z1 i L
蒸氣巨人__20.000__01____0.104__09____0.168__09____0.882__025 p# \1 |/ X# K- c: O
旋翼機____17.125__02____0.110__08____0.204__07____0.706__058 O% I+ `8 d) w2 U
轟炸氣球__13.271__05____0.140__06____0.363__06____0.698__06
# }& d+ F3 u4 q: M. z+ T7 T6 ?% C4 j7 L
_________D/P____RANK___D/W___RANK__D/S___RANK__D/G___RANK2 X; C$ E0 Y: t; H) }+ j) r% y. [
投石兵_____8.000__08____0.200__05____x______01____0.500__07
* f, Q% f$ F8 k5 i: d劍士_______8.500__06____0.362__02____1.063__02____0.531__06; B" V- {4 r% X; N: p1 B" Y, |' l
方陣兵____12.500__03____0.481__01____0.781__03____1.042__02 F8 s/ x8 k; C
衝撞車_____2.750__11____0.111__07____0.172__09____0.212__11
9 k O$ _, x4 m( o弓箭手____12.500__03____0.291__03____0.581__04____0.781__03/ A8 o# q3 a* e' U2 z9 q
投石車_____3.500__10____0.102__09____0.151__10____0.243__106 D3 ]9 P5 W8 d& G( f1 }" K5 Z
火槍兵____11.143__05____0.220__04____0.506__05____0.672__05* M }* j( H8 f# z" W
迫擊炮_____6.583__09____0.060__11____0.084__11____0.309__09. G; }6 ]6 P! j- g
蒸氣巨人__28.333__01____0.148__06____0.238__06____1.250__01
: w& g5 }4 ]) h3 K" p$ b旋翼機____17.125__02____0.110__08____0.204__08____0.706__04
5 h. B! P% {$ p* w8 i轟炸氣球___8.333__07____0.088__10____0.228__07____0.439__087 Q2 b8 }+ x0 W! r: B
! Q8 o |4 h, e1 @# t海軍
1 u g2 b$ V+ A( |. ]_________A/P____RANK__A/W____RANK__A/S____RANK__A/G___RANK) R$ ]. O1 x" q
衝撞船_____3.333__07____0.357__04____0.952__01____0.500__07& `1 U. Q4 [- H( z# K3 E
強弩船_____5.000__06____0.347__05____0.862__04____0.521__05
! M2 I: o% q, z, ]( Y噴火船____13.000__01____0.619__01____0.844__05____0.722__022 k! j8 d. B. {( p, j5 [" S
投石船_____7.200__05____0.416__03____0.947__02____0.632__041 s7 S) h* ?& Y& I
迫擊炮船___8.864__03____0.428__02____0.691__06____0.750__01
1 I( F1 [- U ~5 e# ^1 J. g" t明輪衝撞船13.000__01____0.304__06____0.934__03____0.684__03
& H9 E% `* w* `淺水挺_____8.125__04____0.264__07____0.344__07____0.516__06
+ @$ c `! `+ b$ {' h. P( X& o$ j) I _+ j; p7 [$ \9 d! |$ t
_________D/P____RANK__D/W____RANK__D/S____RANK__D/G___RANK
# z, r7 `9 a4 Y& ^( J% d5 g衝撞船_____3.333__07____0.357__06____0.952__02____0.500__06* @( {& \5 C% ]6 _$ E K5 K/ u1 B
強弩船_____7.000__06____0.486__01____1.207__01____0.729__03$ H& r* M* Y* A
噴火船____10.000__02____0.476__02____0.649__05____0.556__05
2 }! ]& }1 }: K3 ]- x( G* \投石船_____7.200__05____0.416__04____0.947__03____0.632__04
4 \, h% g. k( I6 \ E' J+ q. X迫擊炮船___8.864__04____0.428__03____0.691__04____0.750__01$ v% s* J' A+ p7 {2 q) @7 i6 C; r
明輪衝撞船_9.000__03____0.211__07____0.647__06____0.474__07
1 s% V1 ^+ M6 m$ e% j: a淺水挺____11.563__01____0.375__05____0.489__07____0.734__02
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分析:
2 s+ P/ a5 d9 G6 |4 @, ^ {; h根據其數值可知
Y) Y2 }" d/ T) j9 ]0 s陸軍:% z2 |/ | W: `3 ~. x( o
攻擊方缺人口時生產蒸氣巨人(A/P、D/P均為最高)為佳1 q( E' E" s5 ?" n9 T/ Z
攻擊方缺木材時生產劍士(A/W最高)及方陣兵(D/W最高)為佳/ {+ @& e. J" Z9 f9 y2 o& Y
攻擊方缺硫磺時生產投石兵(投石兵不秏硫磺)(A/S、D/S均為最高)為佳4 n" J0 u( g) v9 \9 d1 E
攻擊方缺錢時生產劍士(A/G最高)及蒸氣巨人(D/G最高)為佳 l# w e& |4 C) B( U; V
+ S+ w, W* u8 y- C海軍:& n; j% p8 k% [8 W% H5 f
攻擊方缺人口時生產明輪衝撞船、噴火船(A/P最高)及潛水艇(D/P最高)為佳" `+ Q+ `& Y1 U7 C
攻擊方缺木材時生產噴火船(A/W最高)及強弩船(D/P最高)為佳
8 Q# c. V! J, C8 Q% y攻擊方缺硫磺時生產衝撞船(A/S最高)及強弩船(D/S最高)為佳
! n3 T* d9 R/ ]9 \" l攻擊方缺錢時生產迫擊炮船(A/G、D/G均為最高)為佳
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本人的建議不考量速度* I+ ?8 e6 S; E% C# l) f( ]
小弟我的編軍建議是考量攻擊力最高+防禦力最高的混編以降低損失
- I( V$ |! k) j個人認為看A/G、D/G去考量就可以了
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综合分析顯示
# y& E+ c- c6 @& I/ \3 L攻擊方最優秀的陸軍攻擊兵:劍士$ V, V5 K4 m+ R1 y7 ~- p
攻擊方最優秀的陸軍防禦兵:方陣兵9 k) c6 t) a+ ~, e( ~, _
攻擊方最優秀的海軍攻擊兵:噴火船1 C% q. @4 z8 x
攻擊方最優秀的海軍防禦兵:強弩船
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結論:) c& B% p0 d7 X/ [; s+ |4 J, X
因為兵工廠加成的出現,造成有些初始能力值較低的可以趕過初始能力值較高的,EX:劍士(A/G)、衝撞船(A/S),所們不能小看兵工廠的加成。有時我們就是靠那小小的差異取勝的!7 @4 w2 F* h1 a6 Y
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附註:因為醫生和廚師數值都小的可憐,沒有比較價值,所以沒有分析這兩種兵% q8 o" e2 {) r# x3 L9 O0 J, d
2 X0 i6 `% D6 \ ]( V之前因將轟炸汽球之A/G值輸入錯誤,故排名有誤,今天一起更正。